Thief powers are called Tricks

Trick 1 - Backstab
Wits + Applicable Attack Skill + Trick
Cost: 1 Mana
Add the number of successes made to the next attack made while flanking or from concealment.

Trick 2 - Trap Sense
Wits + Applicable skill + Trick
Cost: 1 Mana
Duration: 1 Scene
This power grants an intuitive sense that alerts you to danger from traps, giving her 1 extra die per success on Wits + Composure checks to notice traps, and an extra die of defense per two successes.

Trick 3 - Uncanny Dodge
Cost: 1 Mana
A Thief can react to danger before her senses would normally allow her to do so. She retains her defense even if caught flat-footed or struck by an invisible attacker. However, she still loses her defense if immobilized. At Trick 4, a Thief gains Improved Uncanny Dodge, meaning they can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least 2 more Soul than the target does.

Trick 4 - Defensive Roll
Cost: 2 Mana
Dexterity + Athletics + Trick
The Thief can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be incapacitated or killed by damage in combat from a weapon or other blow, not a spell or special ability, the Thief can attempt to roll with the damage.
To use this ability, the rogue must roll Dexterity + Athletics + Trick, with each success reducing 1 point of damage. She must be aware of the attack and able to react to it in order to execute her defensive roll.

Trick 5 - Crippling Strike
Cost: 3 Mana
Duration: 1 Scene
A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 1 point of Strength damage per two successes (round down).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License