Illusion 1 - Seeming
Cost: 1 Mana
Range: 30 feet
Wits + Subterfuge + Illusion
You make yourself or one other being per success look different.
1 success - Targets can seem 1 foot shorter or taller, thin, fat, or in between.
2 successes - Targets can seem to be the opposite gender
3 successes - Targets can seem to be another race
4 successes - Targets can seem to be any creature
5 successes - Targets can seem to be anything
The extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. If you use this spell to create a disguise, you get a a bonus on the disquise roll equal to twice the number of successes rolled. A creature that interacts with the spell rolls Willpower to recognize it as an illusion.

Illusion 2 - Major Image
Cost: 2 Mana
Range: 500 feet per success
Wits + Subterfuge + Illusion
Duration: Concentration + 1 round per success
This spell creates the visual illusion of an object, creature, or force, as visualized by you. You can move the image within the limits of the size of the effect. At Illusion 4 this spell can create sound, smell, and thermal illusions as well. At Illusion 5 this image can be made scene long and can follow a basic script without concentration for a willpower.
The image disappears when struck by an opponent unless you cause the illusion to react appropriately.

Illusion 3 - Invisibility Sphere
Cost: 2 Mana
Range: self + 1 additional target per level of Illusion in a 10 foot per Soul circle
Intelligence + Stealth + Illusion
Duration: 1 scene
This spell makes the caster and 1 additional target per success disappear. The invisibility breaks for a recipient if they attack, and the spell ends if the caster attacks.

Illusion 4 - Mirage Arcana
Cost: 3 Mana
Range: 1 mile per Soul
Area: 500 square feet per Soul
Intelligence + Arcana + Illusion
Duration: Concentration + 2 hours per success
This spell enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements, it can alter the appearance of structures (or add them where none are present). It can’t disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location).

Illusion 5 - Phantasmal Killer
Cost: 4 Mana
Range: 200 feet per Soul
Wits + Arcana + Illusion
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Resolve + Composure roll to recognize the image as unreal. If that fails, the phantasm touches the subject, and the subject must succeed on a Stamina + Soul roll or die from fear. Even if this is successful, the subject takes 1 Aggravated damage per success.

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