Healer

Healer Techniques


Healer techniques are called Healing.

Healing 1 - Detect Status
Cost: 1 Mana
Range: 40 ft
Instant Action
Duration: Instant
Healing + Wits + Medicine
Minor Action
Detect the physical status of nearby creature. If the target is not willing, then the roll is opposed with Resolve + Composure. This spell detects health level, poisons, and diseases.

Healing 2 - Cure Light Wounds
Cost: 2 Mana
Range: Touch. If Healing is 4 or higher, Range 30 ft.
Healing + Medicine + Composure
Standard Action
Each success heals one bashing or one lethal (starting from the right).

Healing 3 - Remove Disease/Poison
Cost: 2 Mana
Range: Touch
Healing + Medicine + Composure
Standard Action
Remove a disease or poison from the target, if successes equal the difficulty of the poison/disease

Healing 4 - Regeneration
Cost: 2 Mana
Range: Touch.
Healing + Medicine + Composure
Standard Action
Restore a missing limb or organ. It takes one minute per success required to regenerate.

One success: Finger or Toe
Two successes: Eye, ear, hand, foot, tongue
Three successes: Arm or Leg
Four successes: Genitals
Five successes: Internal Organs
Six successes: Heart

Healing 5 - Cure Serious Wounds
Cost: 3 Mana
Range: Touch
Healing + Medicine + Composure
Standard Action
Each success heals one Aggravated, Lethal, or Bashing Damage (Starting from the right)

Cleric
Druid Healer Paladin
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